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Product design · Fall 2026

Attune

Making room for a
meaningful week.

A mobile app concept for discovering activities, reflecting on experiences, and seeing the week through four elements.

Explore the project
Fire in red, Water in blue, Earth in green, and Air in gold on a warm-white background
01 / Brighter colors on warm white
Fire in orange, Water in teal, Earth in green, and Air in pale yellow on a charcoal background
02 / Softer colors on charcoal
My contribution
UI design, user flows,
visual identity & prototyping
Collaboration
Mikhayla Elie
PM, research, UX writing & usability testing
Context
University of Pittsburgh
DNID capstone · In progress

The design question

How can a week of small experiences become something worth revisiting?

Attune is designed for young adults in college and early careers. The aim is to make space for challenge, restoration, creativity, and connection through activity discovery and reflection.

01 / Organizing the experience

Four elements,
four kinds of activity.

The elements give different experiences a shared language. Each has its own symbol and color, while the repeated circle keeps the family connected.

Fire
Challenge & exertion
Earth
Grounding & restoration
Water
Creative expression
Air
Connection & play

One family, different contrast

A shared shape.
Room to explore color.

The repeated circle connects the four symbols. The two presentations above explore how that family reads across contrasting palettes and backgrounds.

The concept survey compared six identity and background options, without a consensus. The master logo and final product palette remain open.

02 / Giving reflection a form

From cut glass
to a weekly memory.

In summer 2026, I spent more than 20 hours sourcing, cutting, and assembling glass into a lotus mosaic. That process inspired Attune’s weekly history: individual experiences forming a larger composition.

Jake’s finished lotus glass mosaic, with red and purple petals and pale iridescent glass
01 / The finished, grouted piece. Summer 2026.
The lotus glass mosaic held in hand before grouting
02 / Glass placed by hand, before grouting.

A personal making practice became a way to think about remembering.

The proposed interaction

One activity.
One piece of the week.

Each logged activity becomes an element-colored tile. The prototype lets you add an activity, inspect its tile, and undo additions. Reopening written reflections is a product concept beyond this interaction study.

Tile size has no quantitative meaning. It does not represent time, effort, frequency, or importance.

  1. 01Log an activity

    Connect an experience to an element.

  2. 02Add to the weekly mosaic

    One activity becomes one tile.

  3. 03Revisit the memory

    Open the tile to return to its reflection.

Concept flow, summarized for this case study. Interaction rules remain to be tested.

Working interaction study

Try a week taking shape.

Open the full playground

Start with a demo or add an activity. Each new activity splits the largest piece; Undo restores the previous composition. This experimental playground explores the mosaic interaction, rather than the final app interface.

Your entries stay in this browser. Tile size does not represent effort or achievement. Switch between the two color palettes above, or explore the Frosted and Glass finishes and motion controls.

Concept survey / October 1–6

Promising appeal.
An open clarity question.

25/34

numeric responses rated mosaic appeal 4–5 out of 5.
One additional response was unsure.

24/35

responses rated its usefulness for revisiting memories 4–5 out of 5.

Responses also associated tile size with time, frequency, or importance. That tension needs testing: the visual should invite reflection without implying a score. These are concept reactions, not evidence of successful use or improved wellbeing.

03 / Helping people find an activity

A clearer view
of personal interests.

The survey compared swiping through suggestions with selecting interests from a visible set. Interest tiles were preferred in 20 of 35 responses, providing a direction to explore next.

Early card-deck Explore wireframe: a hiking interest card with Pass and Interested controls
A / One interest at a time
Early interest-grid Explore wireframe: multiple interests visible together, with Hiking, Music, Reading, and Gardening selected
B / A visible set of interests

Early lo-fi alternatives

Sequential or side by side?

The card deck asks people to consider one interest at a time. The grid keeps options visible together, with selections that can be compared before continuing.

These wireframes test the direction of Explore. They are early concept work, not the final visual design.

Concept preference · October 1–6 · 35 responses

Selectable interests20
Swipeable card deck10
No preference / unsure / blank5
Remaining responses: 3 no preference, 1 unsure, 1 blank. Counts reflect submissions, not verified unique participants.

A direction to test.

The preference signal supports exploring visible interest choices. It does not yet show that choosing or editing interests is easier.

Next: test choosing, changing, and finding interests in a working flow.

Where the project is now

Refining the concept
through use.

Attune is an in-progress capstone, with visual and concept research informing the next design iteration.

The next questions are practical: can people interpret the mosaic without reading value into tile size, find older activities as it fills, and switch to a list when that is more useful?

Higher-fidelity design and usability testing are ahead. Product outcomes have not been established.

Attune / Project artifact